A short post describing how to get 3Dmol.js doing something practical in WordPress, hopefully sparing someone else some mild confusion and error messages. In retrospect, the setup is trivial and works beautifully – it's an excellent tool for bringing small molecules, proteins, nanostructures, and others to life with a loading time on-par with how long it takes pages on this site to load generally.
All of the 3Dmol.js content goes into Custom HTML blocks. You can have as many of the "div" as you like in the same block or have them all separate. Place the script (below) above them all.
Into your first Custom HTML block, place the following:
margin: 20px 0px 20px 0px;
Defining viewer size and placement, with the specific 550px width here for the WordPressTwenty Seventeen theme I'm still using on this site (else go the full 1000px if you're doing a single-column page with the same theme). The "margin" here is to provide some space between the rendering window and any text above or below it.
If you're loading directly from the PDB, use data-pdb. If storing locally (or somewhere with a specific location), data-href and the directory structure off the main site is all you need. I've gone ahead and made a www.somewhereville.com/structures folder in my WordPress instance to keep .pdb and .mol2 files localized (hence the data-href above), else you can call directly from the link you're provided when you upload them to your site.
An almost-white background (instead of pure 0xffffff) to easily see the placement of the viewer for this example (and back to white backgrounds for the other structures below).
The business-end of the rendering. This structure has three different data-style representations, for which you need to have a -style1 (here, thinned sticks), -style2 (here, scaled vdW spheres), -style3 (here, peptide backbone cartoon) to call them and to make your custom tweaks to the rendering (after the colons). If you're only going to use one data-style, you can skip the numbering. The "spectrum" style here for the cartoon applies a rainbow gradient to the backbone.
The surface styles work like the data styles. Note the colons and semicolons in changing the rendering. Here, the "spectrum" call for the data-surface provides the by-atom coloration on the surface as shown.
Show the controls so the user can play with the structure, close up the div, and that's it. The final block as one piece (for ease of copying + pasting) looks like the following:
<div style="height: 550px; width: 550px; margin: 20px 0px 20px 0px" class="viewer_3Dmoljs" data-pdb="2NA5" data-backgroundcolor="0xeeeeee" data-style1="stick:radius=0.1" data-style2="sphere:radius=0.3" data-style3="cartoon:color=spectrum" data-surface='opacity:.7;color:spectrum' data-ui="true"></div>
And the over-stylized results for 2NA5 is shown below:
Scroll Wheel or Second Mouse Button or Shift+Primary
Pinch (double touch)
pdb and mol2
You will note that no hydrogen atoms are shown for the PDB 2NA5 file above (or any other .pdb file), nor are the H atoms shown for the crimp junction structure from the nano gallery shown below:
While one can play games in the .pdb file to show atoms where the H atoms are in the structure, a simple alternative is to convert the .pdb into a .mol2 with something like openbabel (how I did the conversion as shown below), after which all atoms are now represented:
… and also with a data-surface call added for show (which is to say, the surface is generated for the structure, not from anything PDB-specific).
And, to close up this first quick guide, a reproduction of the TX junction from the nano gallery is provided, with the div block to produce the six distinct chain colors and renderings as shown below: