Posted in its entirety for your listening pleasure at bandcamp.com and embedded below. For additional context, check out the other, later-later studio session – Sub Rosa Session #32 at Subcat Studios on 21 August 2016, as well as the interview Clem did with the Daily Orange, which goes into some of the details of the history of the session (and the origin of the name, Esso). From the article:
The title of the album, "Esso," is a reference to the Exxon Mobil Corporation. Besides just liking the way the word sounds, Coleman says that he also likes the way that gas stations have a nostalgic feel to them, especially the way they look in old photographs.
"I like the thought that there's an old liter of gasoline out there in some rusting tractor that was sold as Esso gasoline but that it still might power up and engine and make it run for a few minutes." – Clem Coleman
* Recorded at the World Famous Moletrax Studios in Syracuse, NY. For the record (no pun intended), Jeff Moleski made Grove Havener at the Liverpool Limp Lizard sound like Pink Floyd at Pompeii. Twice.
* Like it? Go ahead and buy it. All proceeds go to reminding musicians that their efforts matter.
Pearls Of Wisdom
As a random aside, a few things I learned from nearly two full days of recording 12 tracks in, mostly, one take:
1. Tune For Attack – Long, pure tones may be great at the gig when you want them heard beyond the bandstand – and jazzers know that the higher tuning gets your out of the register of the main melodic/harmonic instruments (think piccolo in Stars & Stripes Forever). When the mic is "right there," tone and sustain can be overkill, esp. when you intend on playing a lot of notes. Get yourself a sharp attack and let the mic pick up the rest, else keep those fills simple.
2. Limit The Variables By Limiting Your Choices – There is one obvious spot in one song where I wanted a different sound and, in a mad hurry, hit a flat ride where a crash would have been more appropriate – and I didn't use the flat ride in that particular tune otherwise. You're welcome to listen intently to see if you can pick it out.
3. Got Limited Time? Percussion = Later-Later – Every sound source above and beyond what the song needs is another chance to butcher the smooth consistency of the other drums and cymbals. Shooting for 1st or 2nd take? Keep it simple.
4. Limit Your Range Of Dynamics – I was happy to have this validated by Matt Johnson in his drumeo lesson recently (If good enough for Jeff Buckley…). You get more tone – and more control over what you hear – when you play to the tuning of the drum (and more so the cymbal).
5. Play The Song, Stupid – Have a good idea that might make something sound really new and spiffy? If you've got two days to track, four other people playing, and haven't played it before, then try it at the next gig instead. See #2 above.
6. Don't Forget The Songs – Other instruments can be punched in later if wrong notes and the like happen. Drumming? In this kind of a recording environment, not so much. The solution is simple – know how to play the entire song from memory and be ready to do so as if no one else is playing with you. If all else fails, there are far worse things than just laying down a drum track and moving on.
7. Washy Cymbals – In retrospect, I would have left the A Customs at home and picked something with a sharper attack and less sustain. My mistake for not having spent more time listening to how they record with close mics and warm drums.